Local Gallery GAAM (Games Art and Music) Announces Their First Charity Show for December 14, 2012

Jacksonville, FL—Local startup gallery GAAM has officially announced the first Games Art And Music Charity Show to take place December 14, 2012, at The Museum at 4160 Boulevard Center Dr, Jacksonville, FL.

Local artists, Edmund Dansart, Logan Zawacki, Derrick Nevado, and Ryan Paul Thompson have collaborated over the past year to create a local event that appreciates and celebrates the video game culture, and bring attention to the SouthEast.

This is a one night only event that has the support of many in the video game industry, including award winning game industry and hollywood composer Penka Kouneva, EA Games, Game designer and author Chris Solarski, and Square Enix (well known for Final Fantasy, Tomb Raider, and Dragon Quest).

The event will feature several art exhibitions, include a charity art auction where 100% of the proceeds will go to Child’s Play, a juried art show for other artists to showcase their work, a real world Super Mario Experiential Exhibit, famous cosplayer Candy Keane, DJ Nes, martial arts demonstrations by Nevado Karate Arts, and more.

About GAAM
GAAM stands for Games Arts And Music, and was formed in 2012 and is an art curation and creation company. They specialize in representing the gaming culture in it’s various forms and creating unique gaming events and experiences.

About Child’s Play
Child’s Play was founded in 2003 by Mike Krahulik and Jerry Holkins of the online comic strip Penny Arcade, which concerns itself with video games and gamer culture. In response to the media’s negative portrayal of gamers, the pair called for the gaming community to donate to Seattle Children’s Hospital during the holiday season.

The response was overwhelming—within weeks, they had a garage packed full of toys, games, and gifts to brighten the holiday of many sick kids. That year, they raised over $250,000; a number that has grown each year; up to nearly $10 million as of 2010. The gaming community comes together to raise millions of dollars, put together hundreds of community fundraisers, and change the lives of countless children.

Contact
To learn more about this event and GAAM please visit their website at http://www.gamesartandmusic.com or contact Ryan Paul Thompson at ryan@gamesartandmusic.com.

For more information regarding Child’s Play, please visit the website.

Announcing Final Speakers for 6th Annual LA Games Conference, April 24th, 2012 Theme: Social Game Entrepreneurship Featured Speakers Include SGN CEO and MySpace Founder Chris DeWolfe, Trion Worlds CEO Lars Buttler, Double Down Interactive President Glenn Walcott


Digital Media Wire today announced that LA Games Conference (http://www.lagamesconference.com/) to be held at the Hollywood Roosevelt Hotel on April 24, 2012, will feature many of the most successful social game entrepreneurs shaping the gaming industry today, as it intersects with other forms of media and entertainment:

Glenn Walcott, President, Double Down Interactive 
Glenn joined Double Down Interactive in November 2010 as President. He was previously the CFO of Big Fish Games and helped lead the growth of that company from $8 million in revenue to more than $100 million and from 40 to 400 employees. He was also instrumental in helping Big Fish Games raise $83 million in one of the largest rounds of private financing of any gaming company ever. Glenn will be featured in a case study session about IGT's $500 Million acquisition of Double Down with Davis Wright Tremaine LLP's Stuart Campbell and John Salter, Partner of The Raine Group, an investment bank specializing in media and entertainment ventures.

Lars Buttler, Founder and Chief Executive Officer, Trion Worlds
Game Industry Entrepreneur Lars Buttler is Founder and CEO of Trion Worlds, the publisher and developer of games and original entertainment for the connected world. The company recently completed an $85 million round of strategic growth equity financing, adding to $100 million already raised. Trion's first online game, RIFTâ„¢, launched worldwide on March 1, 2011, to critical and consumer acclaim and revenues have already surpassed $100 million with players activating over 1 million accounts. Trion's mission is to revolutionize global entertainment by combining the best elements of online, gaming, and traditional media. Prior to founding Trion, Buttler was Vice President for Global Online at Electronic Arts, the world's largest independent developer and publisher of interactive entertainment software. Buttler led EA's strategy for online games and services and ran EA's Online Studio

Chris DeWolfe, Chief Executive Officer, SGN
Internet entrepreneur Chris DeWolfe is best known as co-founder and former CEO of MySpace, the social network that redefined the concept of socializing around shared interests. Under DeWolfe's leadership, MySpace grew exponentially: Launched in 2003, MySpace attracted an average of 300,000 new members each day, and when he left the company in 2009 it had more than 125 million monthly active users from 29 countries around the globe. In 2010, DeWolfe staked his claim in the rapidly growing social games market. With backing from Austin Ventures, DeWolfe purchased Mindjolt, a San Francisco-based social games platform. With more than 20 million active users, Mindjolt is among the fastest growing companies in the social gaming space, already profitable through a combination of advertising and virtual goods' sales. In 2011, Mindjolt acquired SGN, a leading developer of social mobile games and Hallpass Media, a portfolio of popular free-to-play online game sites and in 2012 the entire company rebranded itself as SGN. Chris will be interviewed on stage by Paul Bricault, a Venture Partner at Greycroft Partners in the firm's West Coast Office.

These companies and executives join over 300 decision-makers, creatives, analysts, press and leading professional gamers. Speakers include:

Jesse Redniss, SVP, USA Network, Digital (NBC Universal) 
Jack Buser, Senior Director, Playstation Digital Platforms 
Matt Hulett, President, GameHouse (RealNetworks) 
Mark Spenner, EVP of Games, Rumble
Baudouin Corman, Vice President of Publishing, Americas, Gameloft
Mark Friedler, Partner, Worlds and Games Consulting 
Paul Bricault, Venture Partner, Greycroft Partners
Nanea Reeves, COO, Machinima
Joel Resnik, Vice President of Video Games, Redbox
Jon Estanislao, Director of Digital Distribution, Activision Publishing 
Chris Donahue, Director, Global Publisher/Developer Relations, Onlive.
Ted Cohen, Managing Partner, TAG Strategic
Ned Sherman, CEO & Publisher, Digital Media Wire
Allen DeBevoise, Chairman & CEO, Machinima.com 
Lisa Marino, CEO, RockYou
Maria Casey, Senior Manager of Business Development, Arkadium
Simon Whitcombe, VP Games, CBS Interactive
Bjorn Book-Larsson, CEO, K2/Gamersfirst 
Peter Levin, CEO, Nerdist
Chris Early, VP, Digital Publishing, Ubisoft Entertainment 
Davin Miyoshi, VP Social Games, GSN
Andrew Pedersen, Vice President & General Manager, Social Games, Tagged
Gordon Bellamy, Executive Director, IGDA
Michael Maher, Director, Business Development at American Express, Enterprise Growth, Sometrics / American Expresss 
Jim Greer, Founder, Kongregate
Lisa Hanson, Managing Partner and Founder, Niko Partners 
Dale Strang, CEO, Viximo
Nick Bhardwaj, VP of Monetization and User Acquisition, NaturalMotion
Mara Winokur, SVP Digital Media and Business Development, Starz Digital Media 
Karl Mehta, Founder, PlaySpan
Marc Rochman, Founder and CEO, Openbucks
Laura Naviaux, SVP of Global Sales & Marketing, Sony Online Entertainment 
Christian Petersen, VP Community, CloudMade
Joakim Baage, Event Director, LA Games Conference
Chris Skaggs, CTO, Soma Games
Juan Reyes, CTO, BluFocus
Kyu Lee, President, Gamevil
Peter Shiao, Founder, CEO, Orb Media Group
Michael Cai, VP, Video Games, Interpret
Jay Moore, Founder & CEO, Popzy
John Welch, President, Making Fun 
Chris Petrovic, General Manager, GameStop Digital Ventures 
Anthony Jacobson, Senior Vice President, Business Development, Atari
Mike Vorhaus, President, Magid Advisors
Bill Wheaton, SVP & General Manager of the Media Division, Akamai
Martin Rae, President, Academy of Interactive Arts & Sciences
Robert Nashak, EVP, Digital Entertainment, BBC Worldwide Americas
Chris Marlowe, Editor, Digital Media Wire
Jordan Metzner, Head of Product and Partnerships, Xsolla USA Inc. 
Steve Klebe, Head of Business Development for Consumer Payments, Google
Mike Goslin, General Manager, Rebel Entertainment
Chris Davis, VP of Brand Sales, TrialPay, Inc.
Mary Ku, Director of Product Management, Digital Goods, PayPal
Jo Webber, Chairman and CEO, Founder, Virtual Piggy, Inc
Margaret Wallace, CEO, Playmatics
Chris Petrovic, General Manager, GameStop Digital Ventures 
William Quigley, Managing Director, Clearstone Venture Partners 
Maha Ibrahim, General Partner, Canaan Partners
Alex Suh, Managing Director, California Technology Ventures
Eric Goldberg, Managing Director, Crossover Technologies
Marshall Jensen, Managing Partner, DMW Hexagon
Dave Taylor, Independent Game Producer
Shirin Salemnia, Founder and CEO, PlayWerks
Flint Dille, Writer
Jessica Abroms, Lead Experience Designer, Social Gaming Network
Phyllis Guo, Chief Strategist, The9
Greg Short, President & CEO, EEDAR
Aaron Kornblum, Sr. Director of Security Policy, Interactive Entertainment Business, Microsoft
Guy Finley, Director of Anti-Piracy Affairs, CDSA
Marcus Gners. Director, Business Development, Stardoll
Umair Khan, Chairman and CEO, SecretBuilders
Manny Anekal, COO, Kiip
Stuart Drexler, Board Advisor, Tykoon
Michael Trigg, Founder & CEO, Spitball Entertainment, Inc.
Kristafer Vale, CEO & Lead Designer, Winterkewl Games, Character TD,DreamWorks Animation
Jessica Abroms, Lead Experience Designer, Social Gaming Network
Jamison Selby, Vice President of Sales, Socialtype / Chair, IGDA Los Angeles

Panel topics Include:
- The State of Games Industry
- From Console to Cloud: Exploring Today's Multiple Distribution Possibilities
- KA-CHING! How To Effectively Market and Publicize Games to Increase Sales
- Power of Community: Integrating Social Design in Game Development
- Social Game Distribution: Facebook Is Not The Only Game In Town
- Free, Pay-To-Play or Subscription: What Payment Solutions Fits Your Game The Best?
- Games on the Go: Latest Trends in Games and Apps For Mobile Devices
- DEBATE CLUB:  You Pick The Topic!
- Entertainment on Consoles: Reinventing the Media Hub of the Living Room
- Delivering the Virtual Goods: How Is the Micropayments Business Evolving for Games
- VC and Investor Roundtable: Where is the Smart Money Flowing and Why?
- Los Angeles Game Developer Leadership Round Table
- FUTURE GAMING TRENDS - Analyst Presentations, Predictions and Demos
- Dealing with Piracy and Security Threats
- Kids Play: The latest in Merging Online and Offline Games

Event sponsors and media partners include CEA, IGDA, CDSA, Playspan, Davis Wright Tremaine LLP, boxPAY, Xsolla, CloudMade, EEDAR, PayPal, Virtual Piggy, Openbucks, Tagged, K2/Gamersfirst, Jakprints, SAG-AFTRA, EMF, Digital LA, WITI, WIGI, E3, GamesMatch, ProductionHUB, GIT LA, Mary-Margaret Network, BoogarLists, Parks Associates, Fusicology, TAG Strategic, UCLA Anderson, Terpin Communications, SocialRadius and PRWeb.

For complete agenda, registration and event details please visit:
http://lagamesconference.com/

Other prominent Digital Media Wire events include NY Games Conference, Future of Television Forum, Digital Music Forum East & West, Games Summit at Int'l CES, and Digital Media Conference. 

IGDADWT
http://www.digitalmediawire.com/boxPAYEEDAR
Tagged
Virtual Piggy 

Capcom Co., Ltd. (Capcom) is pleased to announce that sales of the Japanese version of "Resident Evil 6" for the "PlayStation®3", Xbox® 360 and PC*1 will begin on November 22, 2012.



"Resident Evil" is a series of survival horror games in which players attempt to escape from zombies by using a variety of weapons and other items. Cumulative sales of this series total 47 million units*2 since the first title debuted in 1996, making it Capcom's flagship game series. "Resident Evil 5", the most recent title in the series, went on sale in March 2009 and ranks first among "Resident Evil" titles with global shipments of 5.8 million units*3. These figures demonstrate that even today, 15 years after the debut of the first "Resident Evil" game, this series remains very popular worldwide.

Capcom aims to position "Resident Evil 6" as the company's leading title in order to continue building on past success in the global video game market. To accomplish this goal, the creation of this game is proceeding in the world's most advanced game development environment. The objective is to create the world's best content yet in the horror entertainment sector.

To commemorate the 15th anniversary of the "Resident Evil" series, Capcom will hold the "Resident Evil Premium Party" on January 20, 2012. Events at this party will include a "Resident Evil 6" announcement, a presentation marking the completion of "Resident Evil Revelations", the opportunity to enjoy this game, and other activities. Overall, there will be numerous events to set the stage for the upcoming launch of the newest member of the "Resident Evil" series.

Developing titles across multi- platforms is a core strategy for Capcom resulting in a strengthening of the "Resident Evil" franchise, as well as other popular brands. Capcom will continue to meet players' expectations through the commitment of its highly skilled development teams, and by taking advantage of the most suitable hardware platforms to deliver the best gaming experiences possible.